Hecarim
The Shadow of War
Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts.Read the full story on Riot's Universe site
Overview
On patch 16.21, Hecarim is rated D tier in the jungle, winning 46.6% of 2,674 ranked games with a 2.8% pick rate. The most successful build this patch runs Stormraider's Surge with Ghost and Smite and builds Death's Dance, Spear of Shojin, Endless Hunger, and Ionian Boots of Lucidity.
Hecarim struggles most against Nunu & Willump (26.1%), Rammus (28.6%), and Sejuani (32.1%) and does best against Lee Sin (61.8%), Ekko (57.7%), and Evelynn (57.6%).
Ranked solo/duo · patch 16.21 · 2,674 games · updated Nov 1, 2026 · How we calculate
46.6%
Win rate
2.8%
Pick rate
2.7K
Games
16.21
Patch
Playing as Hecarim
- Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
- Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.
Playing against Hecarim
- Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
- Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.
Guides
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Matchups
Abilities
PWarpath
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
QRampage
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
Cooldown: 4Cost: 28/26/24/22/20Range: 350
WSpirit of Dread
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
Cooldown: 14Cost: 50/55/60/65/70Range: 525
EDevastating Charge
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Cooldown: 20/19/18/17/16Cost: 60Range: 300
ROnslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Cooldown: 140/120/100Cost: 100Range: 50000












