Jayce
The Defender of Tomorrow
Jayce Talis is a brilliant inventor who, along with his friend Viktor, made the first great discoveries in the field of hextech. Celebrated across Piltover, he tries to live up to his reputation as "the Man of Progress," but often struggles with the expectations placed upon him.Read the full story on Riot's Universe site
Overview
On patch 16.21, Jayce is rated D tier in the top lane, winning 44.9% of 1,401 ranked games with a 1.4% pick rate. The most successful build this patch runs Grasp of the Undying with Flash and Teleport and builds Youmuu's Ghostblade, Muramana, Voltaic Cyclosword, and Plated Steelcaps.
Jayce struggles most against Ornn (19%), Tahm Kench (26.9%), and Renekton (33.3%) and does best against Gnar (65.6%), Yorick (57.7%), and Darius (55.6%).
Ranked solo/duo · patch 16.21 · 1,401 games · updated Nov 1, 2026 · How we calculate
44.9%
Win rate
1.4%
Pick rate
1.4K
Games
16.21
Patch
Playing as Jayce
- Be sure to switch stances often. It will enhance your attacks and grant you quick bursts of speed.
- If you find yourself taking lots of damage, try using Jayce's Hammer Stance, as it grants you additional defenses.
- For increased range and damage, try casting Shock Blast through the Acceleration Gate.
Playing against Jayce
- Jayce can attack in melee or at range. Pay attention to his stance and weapon color to know how he is going to attack.
- If you see Jayce drop his Acceleration Gate, be careful, he is probably about to cast Shock Blast.
- Jayce is strong in the early game. If he gains the advantage, play defensively.
Guides
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Matchups
Strong against
Gnar65.6%32
Yorick57.7%26
Darius55.6%90
Malphite54.7%86
Heimerdinger50.0%22
Weak against
Ornn19.0%21
Tahm Kench26.9%26
Renekton33.3%24
Dr. Mundo33.3%21
Garen34.7%49
Abilities
PHextech Capacitor
When Jayce swaps weapons he gains Move Speed for a short duration.
QTo the Skies! / Shock Blast
Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
Cooldown: 16/14/12/10/8/6Cost: 40Range: 600
WLightning Field / Hyper Charge
Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.
Cooldown: 10Cost: 40Range: 285
EThundering Blow / Acceleration Gate
Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Cooldown: 20/18/16/14/12/10Cost: 55Range: 240
RMercury Cannon / Mercury Hammer
Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Cooldown: 6Cost: 0Range: 600












