Rumble
The Mechanized Menace
Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets.Read the full story on Riot's Universe site
Overview
On patch 16.21, Rumble is rated D tier in the top lane, winning 46.4% of 906 ranked games with a 0.9% pick rate. The most successful build this patch runs Arcane Comet with Flash and Ignite and builds Liandry's Torment, Zhonya's Hourglass, Shadowflame, and Sorcerer's Shoes.
Rumble struggles most against Garen (14.8%), Nasus (38.1%), and Teemo (41.5%) and does best against Jax (65.2%), Malphite (61.9%), and Fiora (54.8%).
Ranked solo/duo · patch 16.21 · 906 games · updated Nov 1, 2026 · How we calculate
46.4%
Win rate
0.9%
Pick rate
906
Games
16.21
Patch
Playing as Rumble
- Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
- Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
- If you are winning a fight you can use your ultimate to wall off an escape path.
Playing against Rumble
- Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
- Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
- Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
Guides
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Matchups
Strong against
Jax65.2%23
Malphite61.9%42
Fiora54.8%31
Darius54.0%50
Mordekaiser53.8%39
Weak against
Garen14.8%27
Nasus38.1%21
Teemo41.5%53
Cho'Gath41.7%24
Tahm Kench42.9%28
Abilities
PJunkyard Titan
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
QFlamespitter
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Cooldown: 10/9/8/7/6Cost: 0Range: 600
WScrap Shield
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Cooldown: 6Cost: 0Range: 20
EElectro Harpoon
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Cooldown: 0.5Cost: 0Range: 850
RThe Equalizer
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Cooldown: 130/105/80Cost: 0Range: 1750






