Xerath
The Magus Ascendant
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison.Read the full story on Riot's Universe site
Overview
On patch 16.21, Xerath is rated A tier in the support role, winning 51.1% of 3,471 ranked games with a 3.6% pick rate. The most successful build this patch runs Arcane Comet with Exhaust and Flash and builds Luden's Echo, Shadowflame, Stormsurge, and Sorcerer's Shoes.
Xerath struggles most against Yuumi (37.8%), Milio (39.7%), and Thresh (40.4%) and does best against Soraka (64.3%), Rakan (62.5%), and Zilean (61.7%).
Ranked solo/duo · patch 16.21 · 3,471 games · updated Nov 1, 2026 · How we calculate
51.1%
Win rate
3.6%
Pick rate
3.5K
Games
16.21
Patch
Playing as Xerath
- It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
- Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
- If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
Playing against Xerath
- Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
- Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
- Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.
Guides
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Matchups
Abilities
PMana Surge
Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.
QArcanopulse
Fires a long-range beam of energy, dealing magic damage to all targets hit.
Cooldown: 9/8/7/6/5Cost: 80/90/100/110/120Range: 750
WEye of Destruction
Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
Cooldown: 14/13/12/11/10Cost: 80/90/100/110/120Range: 1000
EShocking Orb
Deals magic damage to an enemy and stuns them.
Cooldown: 13/12.5/12/11.5/11Cost: 60/65/70/75/80Range: 1050
RRite of the Arcane
Xerath immobilizes himself and gains numerous long-range barrages.
Cooldown: 130/115/100Cost: 100Range: 5000









